Links: Nidhogg 2 Review for 22nd Century Media

What I like about “Nidhogg 2” in a nutshell… “Everything about ‘Nidhogg 2′ — Messhof Games’ follow-up, reviewed on PS4 but also available on PC — sees only small tweaks to the formula that made its predecessor a success, but they are all for the better’ “The most notable is that the weapons list has expanded from a simple fencing sword to feature a heavy broadsword, a shorter knife, and a bow with arrows. They modify the strategies on both offense and defense, without losing the balance of the original game.” Full review by clicking here. I’ve been a bit Continue reading Links: Nidhogg 2 Review for 22nd Century Media

Plenty to dig about Shovel Knight [Video Game Reviews]

Title: Shovel Knight Platform: Wii U (Also on 3DS, PC) // ESRB: E // Published & Developed by: Yacht Club Games Rating: Review by: Bill Jones It would be easy to write off Shovel Knight as yet another Kickstarter production trying (and, in this case, succeeding) at capitalizing on retro-stylized video games. (Hell, I almost did when it first started getting some attention on the crowdsourcing platform.) But to do so would mean missing out on the great debut game by Yacht Club Games. Shovel Knight is a 2D side-scrolling platformer, with 8-bit graphics adhering to Nintendo Entertainment System’s original Continue reading Plenty to dig about Shovel Knight [Video Game Reviews]

John Drake of Harmonix talks trying to bring back Amplitude with help from fans [Video Games Interview]

Kickstarter campaign enters final 24 hours By Bill Jones Harmonix recently launched a Kickstarter campaign to bring an HD version of Amplitude — a popular PlayStation 2-era rhythm game handled with a traditional controller (no guitars!), used to move a ship called a Beat Blaster between different tracks, making music in the process — to this generation of consoles. Simply put, the studio is asking fans if it is worth $775,000 to them to help bring the game to PlayStation 3 and PlayStation 4. The company’s director of communications and marketing, John Drake, recently responded to some questions via email Continue reading John Drake of Harmonix talks trying to bring back Amplitude with help from fans [Video Games Interview]

Doodle Jump for Kinect makes gamer accelerometer [Video Games Guest Review]

Title: Doodle Jump for Kinect Platform: Xbox Kinect // ESRB: E // Published by: D3 Publisher // Developer: Lima Sky LLC, Smoking Gun Interactive Rating: Review by: Matt Peters When Doodle Jump launched for mobile devices, it was a simple but fun way to incorporate the accelerometer into gameplay. Tilting the phone from side to side moved the ever-jumping Doodler in the appropriate direction to land safely on the next platform. In the game’s jump from mobile to Kinect (pun definitely intended), the gamer is now the accelerometer. Setting up the game is fairly easy, as long as the Kinect Continue reading Doodle Jump for Kinect makes gamer accelerometer [Video Games Guest Review]

Tom Eastman talks leaving Wideload and the Chicago ‘Indie Renaissance’ [Video Games Interview]

Trinket Studios Interview with President Tom Eastman By Bill Jones Chicago’s gaming market to the casual observer may seem like something not simply in decline, rather all but dead. Sure, High Voltage Software is still alive in suburban Hoffman Estates with a newfound mobile focus. Wideload still exists under the ownership of Disney Interactive (though little news has come from the company since 2012’s Avengers Initiative). And NetherRealm still exists to churn out Mortal Kombat titles, while Jellyvision manages to keep our attention with reinventions of You Don’t Know Jack. But it is all a far cry from Chicago’s heyday Continue reading Tom Eastman talks leaving Wideload and the Chicago ‘Indie Renaissance’ [Video Games Interview]

Devil May Cry gets a fresh coat of paint [Video Games Guest Review]

Title: DmC Devil May Cry Platform: Xbox 360 (Also on PS3, PC) // ESRB: M // Published by: Capcom // Developed by: Ninja Theory Rating: Review by: Matt Peters Capcom’s newest entry into the Devil May Cry series is much more than just a coat of fresh paint. With development duties in the hands of Ninja Theory, some much needed life has been breathed back into Dante’s adventures. The story isn’t very different than what we’ve seen before. Dante, the son of a demon and angel has been prophesied to take down a powerful force set on world destruction. The Continue reading Devil May Cry gets a fresh coat of paint [Video Games Guest Review]

The Walking Dead: Survival Instinct [Video Games Interview]

The Walking Dead: Survival Instinct Interview with Glenn Gamble of Terminal Reality By Bill Jones The upcoming The Walking Dead: Survival Instinct game — licensed specifically by AMC, published by Activision and developed by Terminal Reality (Ghostbusters: The Video Game, Kinect Star Wars) — has seen its fair share of bad press. Already at the disadvantage of coming on the heels of a stellar episodic Walking Dead series based on the Image Comics property and under the cloud of an indirect comment by series creator Robert Kirkman — who called the idea of a Walking Dead FPS “pointless,” though Terminal Continue reading The Walking Dead: Survival Instinct [Video Games Interview]

So, apparently, this is how my 2013 begins…

An open letter to the SouthingtonSOS organization about its plan to collect and destroy video games /Bill Jones/ Update: While I never got a response from the email, The Escapist posted this story. Not crediting myself; it’s just nice to see that they came to reason on this issue. So, the night of Wednesday, Jan. 2, a buddy of mine posted a story on Facebook I found very disturbing. An organization called SouthingtonSOS — from Southington, Conn. — announced a program to collect and ultimately destroy video games in a stated effort to open a dialogue between parents and their Continue reading So, apparently, this is how my 2013 begins…