John Drake of Harmonix talks trying to bring back Amplitude with help from fans [Video Games Interview]

Kickstarter campaign enters final 24 hours By Bill Jones Harmonix recently launched a Kickstarter campaign to bring an HD version of Amplitude — a popular PlayStation 2-era rhythm game handled with a traditional controller (no guitars!), used to move a ship called a Beat Blaster between different tracks, making music in the process — to this generation of consoles. Simply put, the studio is asking fans if it is worth $775,000 to them to help bring the game to PlayStation 3 and PlayStation 4. The company’s director of communications and marketing, John Drake, recently responded to some questions via email Continue reading

Tom Eastman talks leaving Wideload and the Chicago ‘Indie Renaissance’ [Video Games Interview]

Trinket Studios Interview with President Tom Eastman By Bill Jones Chicago’s gaming market to the casual observer may seem like something not simply in decline, rather all but dead. Sure, High Voltage Software is still alive in suburban Hoffman Estates with a newfound mobile focus. Wideload still exists under the ownership of Disney Interactive (though little news has come from the company since 2012’s Avengers Initiative). And NetherRealm still exists to churn out Mortal Kombat titles, while Jellyvision manages to keep our attention with reinventions of You Don’t Know Jack. But it is all a far cry from Chicago’s heyday Continue reading

The Walking Dead: Survival Instinct [Video Games Interview]

The Walking Dead: Survival Instinct Interview with Glenn Gamble of Terminal Reality By Bill Jones The upcoming The Walking Dead: Survival Instinct game — licensed specifically by AMC, published by Activision and developed by Terminal Reality (Ghostbusters: The Video Game, Kinect Star Wars) — has seen its fair share of bad press. Already at the disadvantage of coming on the heels of a stellar episodic Walking Dead series based on the Image Comics property and under the cloud of an indirect comment by series creator Robert Kirkman — who called the idea of a Walking Dead FPS “pointless,” though Terminal Continue reading