This morning, I was featured atop the featured content of Digital Trends once again for a Q&A I did with professional freelance sports photographer Brad Mangin, who regularly shoots the San Francisco Giants for Sports Illustrated and Major League Baseball. He has two new books coming out called Never. Say. Die.: The San Francisco Giants – 2012 World Series Champions and Instant Baseball: The Baseball Instagrams of Brad Mangin. You can check out the interview by clicking here.
I was featured at the top of the Digital Trends main page today for an in-depth story I wrote about the photography department at Threadless. I’m pretty excited about the way it turned out. Please check it out if you have a minute. You can read it here. It delves into what makes the company unique, how that department has expanded over the years and some of the creative things it is doing.
Reggie and the Full Effect Interview with James Dewees Interview and Photos by Bill Jones The bands with which James Dewees has performed reads like an All-Star roster for the underground and rock scenes — Coalesce, The Get Up Kids, Leathermouth, New Found Glory and My Chemical Romance. But with the exception of only NFG, every one of those bands has called it quits. And of the four that have, three have seen a rebirth in recent years — the exception, in this case, being My Chemical Romance, which just called it quits this week. But maybe the most personal Continue reading James Dewees Kickstarts Reggie and the Full Effect after hiatus [Music Interview]
While more of my work will appear in print in the first issue of New Noise Magazine, set to hit store shelves in April, the magazine has posted a couple of reviews I did to the web on Universal’s Icon releases for Blink 182 and New Found Glory. The pair of releases are rather lackluster in my opinion, and you can follow the links if you’d like to find out why.
Title: The Art of Dead Space Edition: Hardcover // Published by: Titan Books // Commentary by: Martin Robinson Review by: Eric Stuckart The first thing that really draws one’s attention to The Art of Dead Space was the feel of it’s book cover — a velvety, matte finish surface that belies the fantastically horrific artwork found within. Personal preferences aside — the Dead Space video game franchise remains one of my more beloved series this console generation — this is a great art book from front to back. Covering the artistic foundations of pretty much every aspect of the video Continue reading A fantastic look at the art of a fantastic series [Books Guest Review]
Title: Dead Space: Liberation Edition: Hardcover // Published by: Titan Books // Written by: Ian Edginton // Illustrated by: Christopher Shy Review by: Eric Stuckart I’ve been a fan of Visceral Games’ work ever since the first Dead Space; had fun with the studio’s God of War clone Dante’s Inferno, despite some of its less polished gameplay; and have high hopes that they can breathe a little life into the latest upcoming bro-fest that is Army of Two: The Devil’s Cartel. I’m not holding my breath for that last one, though. I’ve also been a fan of the expanded media Continue reading Dead Space’s expanded universe gets a bit bigger [Comics Guest Review]
Title: DmC Devil May Cry Platform: Xbox 360 (Also on PS3, PC) // ESRB: M // Published by: Capcom // Developed by: Ninja Theory Rating: Review by: Matt Peters Capcom’s newest entry into the Devil May Cry series is much more than just a coat of fresh paint. With development duties in the hands of Ninja Theory, some much needed life has been breathed back into Dante’s adventures. The story isn’t very different than what we’ve seen before. Dante, the son of a demon and angel has been prophesied to take down a powerful force set on world destruction. The Continue reading Devil May Cry gets a fresh coat of paint [Video Games Guest Review]
I debuted at Digital Trends last week with a piece on Nikon using its D4 DSLRs to shoot some of Warner Music’s showcase bands at South by Southwest. It’s a short piece, but you can read it here, and know that there is more on the way from me for that site. Enjoy!
The Walking Dead: Survival Instinct Interview with Glenn Gamble of Terminal Reality By Bill Jones The upcoming The Walking Dead: Survival Instinct game — licensed specifically by AMC, published by Activision and developed by Terminal Reality (Ghostbusters: The Video Game, Kinect Star Wars) — has seen its fair share of bad press. Already at the disadvantage of coming on the heels of a stellar episodic Walking Dead series based on the Image Comics property and under the cloud of an indirect comment by series creator Robert Kirkman — who called the idea of a Walking Dead FPS “pointless,” though Terminal Continue reading The Walking Dead: Survival Instinct [Video Games Interview]