Links: Nidhogg 2 Review for 22nd Century Media

What I like about “Nidhogg 2” in a nutshell… “Everything about ‘Nidhogg 2′ — Messhof Games’ follow-up, reviewed on PS4 but also available on PC — sees only small tweaks to the formula that made its predecessor a success, but they are all for the better’ “The most notable is that the weapons list has expanded from a simple fencing sword to feature a heavy broadsword, a shorter knife, and a bow with arrows. They modify the strategies on both offense and defense, without losing the balance of the original game.” Full review by clicking here. I’ve been a bit Continue reading Links: Nidhogg 2 Review for 22nd Century Media

Plenty to dig about Shovel Knight [Video Game Reviews]

Title: Shovel Knight Platform: Wii U (Also on 3DS, PC) // ESRB: E // Published & Developed by: Yacht Club Games Rating: Review by: Bill Jones It would be easy to write off Shovel Knight as yet another Kickstarter production trying (and, in this case, succeeding) at capitalizing on retro-stylized video games. (Hell, I almost did when it first started getting some attention on the crowdsourcing platform.) But to do so would mean missing out on the great debut game by Yacht Club Games. Shovel Knight is a 2D side-scrolling platformer, with 8-bit graphics adhering to Nintendo Entertainment System’s original Continue reading Plenty to dig about Shovel Knight [Video Game Reviews]

John Drake of Harmonix talks trying to bring back Amplitude with help from fans [Video Games Interview]

Kickstarter campaign enters final 24 hours By Bill Jones Harmonix recently launched a Kickstarter campaign to bring an HD version of Amplitude — a popular PlayStation 2-era rhythm game handled with a traditional controller (no guitars!), used to move a ship called a Beat Blaster between different tracks, making music in the process — to this generation of consoles. Simply put, the studio is asking fans if it is worth $775,000 to them to help bring the game to PlayStation 3 and PlayStation 4. The company’s director of communications and marketing, John Drake, recently responded to some questions via email Continue reading John Drake of Harmonix talks trying to bring back Amplitude with help from fans [Video Games Interview]

Links: HEAVEmedia – Friday media round-up 11-22

When I was asked to write something for this week’s Friday media round-up for HEAVEmedia, the Xbox One had not yet launched and the only piece of media that really captured my attention over the course of the PlayStation 4’s launch week was the awesome downloadable game RESOGUN. So I wrote something about that. You can check it out by clicking here.

Links: HEAVEmedia — Friday media round-up 10-25

I contributed something to the latest Friday media round-up for HEAVEmedia something on Bulkypix’s Type:Rider app. While you’re checking it out, you should also check out Dom’s contribution this week, especially if you’re a big wrestling fan. Check it all out by clicking here.

Links: HEAVEmedia – Friday media round-up 10-10

I contributed to this week’s Friday media round-up over at HEAVEmedia. I submitted some videos I found on YouTube of Grand Theft Auto V Mythbusters. Pretty entertaining stuff. You can check out the write-up by clicking here. Also watch the trailer for Gravity under Dom’s post.

Doodle Jump for Kinect makes gamer accelerometer [Video Games Guest Review]

Title: Doodle Jump for Kinect Platform: Xbox Kinect // ESRB: E // Published by: D3 Publisher // Developer: Lima Sky LLC, Smoking Gun Interactive Rating: Review by: Matt Peters When Doodle Jump launched for mobile devices, it was a simple but fun way to incorporate the accelerometer into gameplay. Tilting the phone from side to side moved the ever-jumping Doodler in the appropriate direction to land safely on the next platform. In the game’s jump from mobile to Kinect (pun definitely intended), the gamer is now the accelerometer. Setting up the game is fairly easy, as long as the Kinect Continue reading Doodle Jump for Kinect makes gamer accelerometer [Video Games Guest Review]